![]() Launch the wizard again and choose Morrowind.esm and your new plugin. A practical example: take a reference in Morrowind.esm - for example an house in Seyda Neen then move it or delete it and save this as a new. Basicly MGE checks and generate statics sequentially for each master or plug-in you choose initially and it doesn't checks if the references are moved or updated. I think it's a bug in the distant static generation process.
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